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One of the main differences between Diablo 3, Diablo 2 is the emphasis on co-op (in collaboration with other players) rather to play "everyone for themselves". Most of the people who play public games in Diablo 3 are eager to team, as many players for Diablo 2 joined games public just to be able to fight stronger monsters. An example of this would be if the title of the game was "Baal run 104", he would often 1-2 witches who have joined the game to a Mephisto function in a public complete set for a better loot. It would also be an Amazon to do a secret Cow Level race, and another player of compensation from Foothills bloody. It would be a few players who are Ba'al. One of the runners Ba'al then to get excited and to connect its barbaric nature and PK attempt to kill all the recipients.
Just another day in Diablo 2! As a result, it was a set of changes that make co-op play more attractive and reduce the tensions between players who are present in Diablo 3. Public games are based on quests and are restricted level. This means that if you make a public game for a beginner quest, the top players will not able to join and run around to kill all the boss of end of Act. This makes it also much easier to find players in your current quest. Note that you can invite players of high level games private if you want to power level. Gold and loot are instantiated. Even in public games, everyone has gold loot and separate. This means no more arguments about someone stealing your fall. It also removes the need to click quickly to pick up fall and eliminates the usefulness of third auto-pillards.
Fighting against the boss are set nationally. You cannot drag out fight a boss more in a public game. You have now to the area to fight against patterns Act, and when you do, the players are invited, if they want to join and can teleport anywhere. This means that it is no of point in a player joining in public games and then try to kill a secret boss Act. If they do, you can tag along for the loot. Members of the friendly party can teleport to you to the city. Each player has a banner of the city in a public game that another player can click on at any time to teleport the player. You can not hide in the public games and portals are not required. Anyone can bring to you at any time and vice versa. You can open portals at any time, but they are for yourself to return to the city rather than for players to get to where you are. They are also more instant cast and take 10 seconds to create.
Not obvious PvP in the public games. In Diablo 2, you can declare the hostility on the players of the city, and then to attack anywhere in the world open. This does not appear to be an option in Diablo 3, because there are supposed to be arenas and specific maps for PvP. This may games.Quest rewards from quests at any distance. If a player out of his own head and performs a side-quest, these awards are shared the area nationally. If someone was the Jar of Souls as you make the skeleton King, you will get XP 1100, 360 coins, and a reward of 1 point magic when they were finished, even if you were in a different area of the part. Games are now limited to 4 players instead of 8 players. Developers have found that better cooperation happened in groups of 2-4, and the players seem to prefer the size of the group.
As a result, the limit of players in the public games is now 4 players in total. This means that it is less likely that someone will be out doing something on their own in a public game. It also seems to increase the rate of drops in solo games (in version beta, although limited to the normal mode of Act I, I cannot really tell a difference between drops I get solo against 4 players, at least, when the fighting near other players). All of these changes, it is much less threatening to join with other players. Players are no longer fight among themselves for the status (loot, experience, etc), which is playing much more easier, more fun, and a more rewarding experience. There is no need to go out of your own, so that you do not have to worry about ruining the other players of your experience by completing your game quests while they pursue their own goals.