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If you want to play a melee in Diablo 3 Wizard, you should first know that no matter what build you pick up, things are going to get a little risky from the regular reading of a wizard. If you always agree with these risks, then read on to discover the perfect Diablo 3 Scrum Wizard build. As your free Signature jurisdiction, you will want to use the spectral blade. It is the jurisdiction of ranged melee that addresses mainly as a front of you Cleave and inflicts damage 135% weapon.
Not bad at all skills to use as a wizard. For the defence, you will want to use armor energy (with the damage taken max rune), Diamond Skin, and perhaps even Frost Nova. Use of 3 defensive skills may seem exaggerated, but you'll certainly feel like the energy armor and Diamond Skin. I think that eventually you want to Frost Nova too to stun your opponents, which makes out much easier. Armor of the energy that is really important, because it contains a rune that prevents you from taking more than 35% of damage in 1 strike. As the Scrum Wizard, you will need this so that you don't be surprised by a Rare or Boss enemy that struck particularly hard or has a jurisdiction that is difficult for melee classes to circumvent.
You must remember barbarians and the monks get a reduction of 30% natural damage that you do not have one assistant and meetings are tuned for this. Diamond skin you will help to absorb huge amounts of damage and is 100% necessary to run a Scrum Wizard problem with Diamond Skin, is that it will never be up to 100% of the time Frost Nova is very practical - where... You can use Nova of frost to stun enemies between Diamond skin recharge times. Your 5th and 6th skills are where you will have to make difficult decisions.
I would certainly return explosive breath as this ability is powerful enough, but generally not very viable in the wizard because its range. As an assistant of Scrum but, range is not a matter also explosive blast is good enough for your sixth House, you can very well take all the skills that you like. I think Arcane Orb is a good choice because melee range it blows immediately and tends to hit a number of targets with its splash damage. This also gives you a good outlet for the dumping of your arcane power when it is up.
If you have chosen to jump over Frost Nova, you probably want to add the Archon in your dwelling 6. Archon is very useful to Champion and rare packages that may be hard counters to a Scrum Wizard. The only disadvantage of this version is that it contains no teleportation. If you have problems to stay alive and are in need of a kind of escape, I would probably pass blast explosive, the first wave of force before adding in Teleport, just because as that Scrum Wizard, you are not going to get about as much use on Teleport as a varied character would be.